When we think about the 90s, everyone will remember Scooby Doo and Swat Kats. These two TV shows were ruling the entertainment industry at one point. When it comes to the world of vie games, everyone can agree that Mario was one of the best games out there. Almost every child was playing Mario.
But a few of the video game addicts had fallen in love with one particular game that had allowed them to kill all the bad guys and then gave them a sense of Ubermensch.
Yes, we are talking about Contra.
“In 2633, the evil Red Falcon Organization have set a base on the Galuga archipelago near New Zealand in a plot to conquer the world. Two commandos, Pfc. Bill Rizer and Pfc. Lance Bean of the Contra unit (an elite group of soldiers specialising in guerrilla warfare) are sent to the island to destroy the enemy forces and uncover the true nature of the alien entity controlling them.”
The players would have to play a blue soldier and also a red soldier. If one was an only child or an elder sibling, you would have played as the blue soldier. But the real fun and enjoyment was in actually playing in the multiplayer mode.
But this game, Contra was not like playing as Luigi, the not-so-cool version of Mario. This red soldier could actually hold his own ground right until he had finished all his three lives. Then the younger siblings would actually borrow the lives with a cheat code and then get smacked down by the older sibling.
First of all, one had to beat the aliens, and then they would beat their siblings. Life was way simpler back then when the world had Contra.
Many games nowadays focus on the plot. The plot is basically what drives the modern games. Contra, on the other hand, did not really give much importance to the plot of the video game and with the super fun gameplay, it had etched its place in all the fans’ hearts.
There is something about this game, Contra that had made all the players feel very strong. The game had been spread over 10 stages/areas, and the game was one of the few games of that time that actually got on one’s nerves. This was not just because one could die from just one bullet or by just touching a foe, but also because the players had only 3 ‘lives’.